home *** CD-ROM | disk | FTP | other *** search
-
-
-
-
-
- ToyBox (tm) II User's Guide
-
- Copyright 1991, 1992 Virtual Magic Software
- All Rights Reserved
-
-
- Virtual Magic Software (tm)
- P.O. Box 615
- Fort Monmouth, NJ 07703
-
- CompuServe: 70304,2045
- Prodigy: CJKH33A
-
-
- Member of the Association of Shareware Professionals
-
-
-
- INTRODUCTION...................................................2
-
- SYSTEM REQUIREMENTS............................................2
-
- REGISTRATION INFORMATION.......................................3
-
- INSTALLING TOYBOX II...........................................4
-
- STARTING TOYBOX II.............................................4
-
- MOVING AROUND IN TOYBOX II.....................................5
-
- ADDING A PROGRAM OR PAGE.......................................7
-
- REMOVING A PROGRAM OR PAGE....................................10
-
- VIEWING/MODIFYING A PROGRAM OR PAGE...........................10
-
- SETTING HELPER WINDOW OPTIONS.................................10
-
- RUNNING AN INSTALLED PROGRAM..................................11
-
- PAINTER.......................................................12
-
- TIPS AND TECHNIQUES...........................................14
-
- COMPATIBILITY WITH EARLIER VERSIONS...........................16
-
- LICENSE AND WARRANTY..........................................16
-
- (Any last-minute additions/corrections to this User's Guide are
- listed in the README.TXT file on disk.)
-
- ============
- INTRODUCTION
- ============
-
- ToyBox II is a beautiful, powerful EGA/VGA graphical program
- manager designed for users of all ages. Program managers, often
- called menu programs, allow you to run a program by choosing it
- from a list of programs on the screen. You don't have to remember
- cryptic DOS commands for each program. When you're finished
- running a program, the program manager automatically reappears,
- allowing you to select another program to run. Graphical program
- managers go a step further and use colorful pictures or icons to
- represent programs.
-
- ToyBox II is unique because it has all the features found in
- program managers designed for adults, yet it can be safely and
- easily used by young children. It is incredibly easy to set up
- programs to run from ToyBox II. Simply enter the program title,
- where the program is on disk, and the name of the icon you want to
- use to represent the program. File pick-lists make your job even
- easier. When you're finished, ToyBox II will create a large 3-D
- button with the icon you've chosen. From then on, you or your
- child can start the program simply by moving the cursor or mouse
- pointer to the button and pressing a key or clicking a mouse
- button. Children really enjoy being able to start their own
- programs without help.
-
- You can design your own icons with the easy-to-use icon editor
- built in to ToyBox II, or you can use readily-available Microsoft
- Windows icons. ToyBox II allows you to set up multiple levels of
- menu pages which can hold several thousand programs (if you have
- that many). You can password protect individual programs or
- entire menu pages. You can assign hotkeys to run particular
- programs or open menu pages. You also have the option of
- providing variable program parameters at the time you run a
- program. ToyBox II requires no memory for its own use while it is
- running your programs.
-
-
- ===================
- SYSTEM REQUIREMENTS
- ===================
-
- - MS-DOS 3.0 or later
- - EGA/VGA
- - 512K RAM
- - Hard Disk
- - Microsoft-compatible Mouse (optional)
-
-
-
-
-
-
- 2
- ========================
- REGISTRATION INFORMATION
- ========================
-
- We distribute ToyBox II as a shareware program, which means we
- allow you to try the program out before you pay for it. If you
- find ToyBox II helpful and continue to use it, please send a $29
- (U.S.) registration fee to:
-
- Virtual Magic Software
- P.O. Box 615
- Fort Monmouth, NJ 07703
-
- We have included an order form (ORDER.TXT) on disk which you can
- print out if you desire. If you choose not to use the order form
- to register, we need to know your name, address and desired disk
- size (3.5" or 5.25") to fulfill the order. New Jersey residents
- must add 7% sales tax ($2.03 per copy). We accept checks and
- money orders in U.S. funds drawn on U.S. banks. We recommend you
- do not send cash.
-
- You can also order by credit card (VISA, MC, AmEx, Discover) from
- Public (software) Library by calling 800-242-4PsL (from overseas:
- 713-524-6394) or by FAX (713-524-6398) or via CompuServe
- (71355,470). Ask for item #10535. These numbers are for ordering
- only. Virtual Magic Software can NOT be reached at these numbers.
- For information about dealer pricing, volume discounts, site
- licensing, the status of shipment of the product, the latest
- version number or for technical information, or to discuss
- returns, contact Virtual Magic Software directly at the above
- mailing address. You can also contact us on CompuServe
- (70304,2045) or Prodigy (CJKH33A). If you have any questions or
- comments about ToyBox II, even if you have not yet registered,
- please let us know. It is through your comments and suggestions
- that we can make ToyBox II and future products even better. When
- you register, we'll send you a disk containing the latest version
- of ToyBox II, plus a collection of hundreds of Microsoft Windows
- icons which you can use in ToyBox II. Registered users are
- entitled to free technical support for as long as we distribute
- the program. Technical support will be provided via mail,
- CompuServe and Prodigy. We'll also send you notice of upgrades
- and additional Virtual Magic Software products in the future.
-
- This program is produced by a member of the Association of
- Shareware Professionals (ASP). ASP wants to make sure that the
- shareware principle works for you. If you are unable to resolve a
- shareware-related problem with an ASP member by contacting the
- member directly, ASP may be able to help. The ASP Ombudsman can
- help you resolve a dispute or problem with an ASP member, but does
- not provide technical support for members' products. Please write
- to the ASP Ombudsman at 545 Grover Road, Muskegon, MI 49442 or
- send a CompuServe message via CompuServe Mail to ASP Ombudsman
- 70007,3536.
-
- 3
- We encourage you to pass along a copy of ToyBox II to friends,
- associates, computer bulletin board systems, etc. To ensure only
- unmodified versions are distributed, we ask that you distribute
- only the original, unaltered compressed versions of the program.
- Please encourage others to register their copy if they find the
- program useful.
-
- For license and warranty information, please see the "License and
- Warranty" section at the end of this User's Guide.
-
-
- ====================
- INSTALLING TOYBOX II
- ====================
-
- Normally ToyBox II is distributed as a single compressed file
- named either TOY202.EXE or TOY202.ZIP. After you have
- decompressed this file, the following files which make up the
- complete ToyBox II program should be in a single directory on your
- hard disk: TB2.BAT, TB2MAIN.EXE, SEE.EXE, TB2.INF, TB2-NU.INF,
- TB2-SI1.INF, TB2-SI2.INF, GUIDE.TXT, README.TXT, REGISTER.TXT,
- ORDER.TXT, VENDOR.TXT, FILE_ID.DIZ, TOYBOX.ICO, eight internal
- files that end with a ".TBI" extension, and 30 sample icon files
- that end with a ".ICN" extension. If you desire you can move the
- text (".TXT") files, the icon (".ICN") files, and TOYBOX.ICO to
- another directory, but the remainder of the files must not be
- deleted and must remain together in one directory.
-
- After you have installed some of your programs to run under ToyBox
- II, you may see some additional files with a ".$$$" extension. Do
- not move or remove these files. You should periodically back-up
- these files, as well as the ".INF" files, because they contain
- information on the programs you have installed in ToyBox II.
-
-
- ==================
- STARTING TOYBOX II
- ==================
-
-
- FROM THE DOS PROMPT
-
- First change to the directory containing the ToyBox II files (or
- ensure this directory is in the PATH statement in your
- AUTOEXEC.BAT file), then type "TB2". ToyBox II automatically
- detects whether your system has an EGA or VGA compatible graphics
- card and switches to the highest graphics mode available. It will
- also detect the presence of a mouse if you have a mouse driver
- installed. If you have display problems, such as part of the main
- ToyBox II page not being visible, or the mouse pointer not
- displaying, you can force ToyBox II into the correct graphics mode
-
-
-
- 4
- by typing "TB2 E" for EGA or "TB2 V" for VGA. If the mouse
- pointer still doesn't display, check to ensure you have a mouse
- driver properly installed.
-
- You can include the "TB2" command in your AUTOEXEC.BAT file to
- cause ToyBox II to automatically run when you turn on your
- computer. If you aren't familiar with the purpose and contents of
- your AUTOEXEC.BAT file, we recommend you have someone help you
- with this.
-
-
- FROM MICROSOFT WINDOWS
-
- We've included a special icon for Microsoft Windows named
- TOYBOX.ICO. Follow instructions in the Microsoft Windows User's
- Guide to install and run ToyBox II as a DOS application under
- Windows.
-
-
- ==========================
- MOVING AROUND IN TOYBOX II
- ==========================
-
- When you open a window, such as the Helper window described later,
- it pops up on top of the current page and any windows that may
- already be displayed. The top window is always the active window.
- You can only access objects (normally buttons and text boxes) that
- are in the active window.
-
-
- SELECTING OBJECTS - MOUSE
-
- Move the mouse pointer to the desired object and click any of the
- mouse buttons. To make it easier for small children, all mouse
- buttons have the same effect.
-
-
- SELECTING OBJECTS - KEYBOARD
-
- 1) ALT Key: Objects normally have an ALT key combination
- associated with them. Most objects have one or more words under
- them or to the right of them describing the function of the button
- or box. One of the letters in the words will have an underscore
- beneath it. To select the object, hold down the ALT key and press
- the letter that is underscored. For example, at the Helper
- window, to select the Add Program or Page button, hold down the
- ALT key and press "A". Some buttons don't have text descriptions.
- The keys to select these buttons are:
-
-
-
-
-
-
- 5
- - STOP Button: ALT+S (only at title page)
- - Painter Button: ALT+P (only at title page)
- - Information Button: ALT+I (only at title page )
- - Close Window Button: ESC
- - Helper Button: ALT+H
- - OK Button: ALT+O
- - Up-Arrow Button: Page Up
- - Down-Arrow Button: Page Down
-
- 2) Outline Cursor: In some windows you must use the arrow
- keys on your keyboard to move from one object to the next. A red
- outline cursor will indicate the current object. To select the
- current object, press the ENTER key. (If you have a mouse, this
- red outline cursor can be turned off if you intend to use only the
- mouse to select objects. See "Setting Helper Window Options"
- below for instructions.)
-
-
- EDITING TEXT
-
- To add programs to ToyBox II, you must enter certain program
- information such as program title, filename, etc., into text
- boxes. This section describes the general procedures for entering
- and editing text in text boxes.
-
- 1) Positioning the Text Cursor (Mouse): Move the mouse
- pointer directly to the desired location within any of the text
- boxes in the active window and click one of the mouse buttons. The
- text cursor (a thin black vertical line) will move to the mouse
- pointer position.
-
- 2) Positioning the Text Cursor (KeyBoard): Select the
- desired text box using the ALT key combinations or up and down
- arrow keys as described above. Move around within the text box by
- using the left and right arrow keys. Pressing the TAB key or
- ENTER key will move the text cursor to the next text box.
- Pressing the TAB key while holding down SHIFT key will move the
- text cursor to the previous text box.
-
- 3) Entering Text: After positioning the text cursor, begin
- typing. The text will be inserted at the text cursor location.
- ToyBox II will not allow you to enter more text than will fit
- inside the text box.
-
- 4) Deleting Text: To delete a character to the right of the
- text cursor, press the DELETE key. To delete a character to the
- left of the text cursor, press the BACKSPACE key.
-
-
- CLOSING THE ACTIVE WINDOW OR PAGE
-
- Select the button in the upper left corner of the window/page with
- the mouse or press the ESCAPE key.
-
- 6
- SAVING CHANGES
-
- After you have made configuration changes, such as adding a new
- program or disabling the STOP button, you must save these changes
- to disk. Do this by selecting the OK button with the mouse or
- typing ALT+O. If you decide you don't want the changes to be
- made, simply close the window without saving them.
-
-
- MOVING BETWEEN PAGES
-
- Page buttons are treated identically to program buttons. When you
- select a page button, the page is displayed. To close the current
- page and return to the previous page, select the button in the
- upper left corner of the page or press the ESCAPE key.
-
-
- ========================
- ADDING A PROGRAM OR PAGE
- ========================
-
- Open the Helper window by selecting the Helper button (the red
- cross) or by typing ALT+H. Select the Add Program or Page button
- to open the Add Program or Page window. This window contains the
- following objects:
-
- 1) Files Button: Select this button to open a window
- containing a list of files and directories on the current drive.
- Selecting a file from the list will automatically fill in the Path
- and Program text boxes. Directories are indicated by a backslash
- ("\") at the end of the name. Selecting a directory will cause
- the files for that directory to be displayed. Selecting the "..\"
- entry will display the files of the parent directory of whatever
- directory you are currently in. If the file list contains more
- than 16 files and directories, select the blue arrow buttons (or
- press the Page Up and Page Down keys) to display the next or
- previous 16 files. ToyBox II can store 1024 directory/file names
- at a time. If the current directory contains more than 1024
- directory/file names, ToyBox II will only display the first 1024.
- If you wish to add a program from a drive other than the current
- drive, you must enter the Path and Program information manually,
- as described below.
-
- 2) Icons Button: This button works the same as the Files
- button except that it lists only ToyBox II icon (*.ICN) files.
- Use this to automatically fill in the Icon text box.
-
- 3) Copy Button: Select this button to copy all program
- information currently in the Add Program or Page window to a
- temporary storage area in memory or "clipboard". This information
- can later be pasted into another program being added or modified.
- The information remains in the clipboard until you: (1) overwrite
-
-
- 7
- it by using the Copy button again, (2) run an application, or (3)
- exit ToyBox. You cannot copy information if the Page button
- (discussed below) is set to "YES".
-
- 4) Paste Button: Select this button to paste clipboard
- information to the program currently being added or modified.
- This is useful if you want to duplicate the same program button on
- more than one page.
-
- 5) Button Title Text Box: Enter a title for the program or
- page button. This title will appear under the button. If you are
- entering information for a page button, this will also be the
- title at the top of the page when it is opened.
-
- 6) Password Text Box: You may enter an optional password
- which a user must enter to start the program or open the page.
- Passwords are always displayed on the screen as a series of
- asterisks. This prevents someone looking over your shoulder from
- viewing the password on the screen.
-
- 7) Key Text Box: You may enter an optional hotkey to be
- used to select the program or page. You can use any printable
- character as a hotkey. Upper and lower case letters are treated
- as the same letter. Ensure that no two program/page buttons on
- the same page have the same hotkey, or ToyBox II will always
- select the first one it finds. (Note these are not ALT key
- combinations. If you enter "M" as the hot key to run a "Mickey
- Mouse" program, you will just have to press the "M" key to run the
- program, not ALT+M.)
-
- 8) Path Text Box: Enter the drive/directory of the program.
- The easiest way to do this is to use the Files button, which will
- automatically fill in the correct information for both Path and
- Program text boxes. Drive information is optional if the file is
- on the same drive as ToyBox II. Directory information is optional
- if the file is in the same directory as ToyBox II or one of the
- directories listed in the DOS PATH statement. The directory must
- begin with a backslash ("\").
-
- Example: C:\NATHAN\GAMES\
-
- 9) Program Text Box: Enter the command to execute the
- program, plus any optional parameters.
-
- Example: MICKABC /E
-
- 10) Icon Text Box: Enter the complete path and filename of
- the icon to be displayed on the button. The easiest way to do
- this is to use the Icons button described above, which will
- automatically fill in the correct information. Drive information
- is optional if the icon file is on the same drive as ToyBox II.
- Directory information is optional if the icon is in the same
-
-
- 8
- directory as ToyBox II. The directory must begin with "\". If
- you don't put an extension on the file name, ToyBox II will assume
- a ".ICN" extension.
-
- Example: C:\ICONS\ABC.ICN
-
- ToyBox II can only use icons in ToyBox format, normally
- represented by a ".ICN" extension. These icons can be designed
- using the Painter icon editor built into ToyBox II. A number of
- sample icons are included on the ToyBox II disk. Some of these
- icons were designed from scratch with Painter. Others are
- Microsoft Windows icons that were imported and converted by
- Painter. For instructions on designing and importing icons, see
- the "Painter" section below.
-
- 11) Page Button: Setting this to "YES" indicates that
- information being entered is for a button that will open a page
- (submenu). In this case, anything entered in the Program and Path
- text boxes is ignored. ToyBox II allows up to five levels of
- pages, which can hold thousands of programs.
-
- 12) Wait Button: Setting this to "YES" causes ToyBox II to
- wait for ENTER to be pressed before redisplaying the current page
- after running the program. This is useful if you need time to
- view the results of the program before ToyBox II reappears.
-
- 13) Variables Button: Setting this to "YES" allows you to
- enter additional command line parameters at the time you run the
- program. This is useful if you sometimes run the same program
- with different parameters.
-
- 14) Batch Button: Set this to "YES" if the program is a
- batch file (a file with a ".BAT" extension), otherwise the program
- will not return to ToyBox II after it runs. Another option for
- running a batch file (and actually the preferable option) if you
- are using MS-DOS 3.3 or later, is to leave this set to "NO" and
- precede the program name with the word "CALL" in the "Program"
- text box.
-
- Example: CALL MCGEE.BAT
-
- 15) OK Button: After you have entered all necessary
- information, select the OK button with the mouse or press ALT+O to
- save the information to disk and close the window. To close the
- window without adding the program/page, select the Close Window
- button in the upper left corner of the window or press the ESCAPE
- key.
-
-
-
-
-
-
-
- 9
- ==========================
- REMOVING A PROGRAM OR PAGE
- ==========================
-
- Open the Helper window by selecting the Helper button (the red
- cross) or by pressing ALT+H. Select the Remove Program or Page
- button to open the Remove Program or Page window. This window
- lists the names of all the program/page buttons on the current
- page. Select the program/page buttons you wish to remove, then
- select the OK button or press ALT+O. To close the window without
- removing any programs, select the Close Window button with the
- mouse or press the ESCAPE key. Removing a program from ToyBox II
- does not delete the program from disk. It still exists and can be
- run normally from DOS or later added back to ToyBox II. (If you
- try to remove a button for a page that itself has subpages, you
- will get a message saying "Pages containing subpages were not
- removed." To remove the button in a case like this, you must
- first close the Helper window, open the page containing the
- subpages, and remove all the subpages individually.)
-
-
- ===================================
- VIEWING/MODIFYING A PROGRAM OR PAGE
- ===================================
-
- Open the Helper window by selecting the Helper button (the red
- cross) or by pressing ALT+H. Select the View/Modify Program or
- Page button to open the View/Modify window. This window lists the
- names of all the program and page buttons on the current page.
- Select the program/page button you wish to view or modify. A
- window titled View/Modify Program or Page will pop up containing
- the current information for that program/page button. You can
- make any desired changes using the same techniques used in the Add
- Program or Page window.
-
-
- =============================
- SETTING HELPER WINDOW OPTIONS
- =============================
-
- All pages have a Helper window which you can use to add, remove or
- view/modify program buttons on that page. However, the following
- options are displayed only on the Helper window for the ToyBox II
- title page.
-
- 1) STOP Button: Setting this to "NO" disables the STOP
- button on the ToyBox II title page. To exit the program when the
- STOP button is disabled, you must press ALT+S. As an additional
- level of security, you can password protect the ALT+S function.
- See paragraph 6 below.
-
-
-
-
- 10
- 2) Helper Button: Setting this to "NO" disables the Helper
- button on all pages. To open the Helper window when the Helper
- button is disabled, you must press ALT+H. As an additional level
- of security, you can password protect the ALT+H function. See
- paragraph 6 below.
-
- 3) Disk Access: Setting this to "NO" disables the Read Icon
- and Write Icon buttons in Painter. Disabling these buttons allows
- a child (or other user) to use Painter without being able to
- access the disk and possibly corrupting files. To access the Read
- Icon button when disk access is disabled, you must press ALT+R.
- To access the Write Icon button when disk access is disabled, you
- must press ALT+W.
-
- 4) Sound: Setting this to "NO" turns off the occasional
- sounds that ToyBox II makes when certain keys are pressed. This
- in no way affects the sound in the programs that you run under
- ToyBox II.
-
- 5) Cursor: Setting this to "NO" turns off the red outline
- cursor used to indicate the current object on pages. Users
- without a mouse should leave this set to "YES". Users with a
- mouse can turn the cursor off if desired.
-
- 6) Password: Enter an optional password a user must enter
- when attempting to exit the program with ALT+S or attempting to
- open the Helper Window with ALT+H. The same password applies to
- both. This password has no effect on individual programs or
- pages. Passwords for these are set in the Add Program or Page or
- the View/Modify Program or Page windows.
-
- 7) OK Button: After you have set the options the way you
- want them, select the OK button with the mouse or press ALT+O.
- This will save the current settings to disk and close the Helper
- window. No changes take effect until they are saved to disk. To
- close the Helper window without saving any changes, select the
- Close Window button with the mouse or press the ESCAPE key.
-
-
- ============================
- RUNNING AN INSTALLED PROGRAM
- ============================
-
- After you have added a program button to ToyBox II, you can easily
- run the program by selecting the program button with the mouse,
- selecting it with the arrow keys and pressing ENTER (if the red
- outline cursor is enabled), or pressing the hot key associated
- with the program. If you have entered the path and program
- information correctly, the program will start normally as it would
- from the DOS command line. When you exit the program, ToyBox II
- will take over again and display the current page.
-
-
-
- 11
- =======
- PAINTER
- =======
-
- Painter is an icon editor built into ToyBox II. With Painter you
- can design your own 32x32 pixel, 16 color icons for programs you
- install in ToyBox II, or you can import Microsoft Windows icons
- and convert them to ToyBox format.
-
-
- PAINTING ICONS - MOUSE
-
- Choose a color by selecting any of the 16 palette buttons with the
- mouse. The current color will always show in the box above the
- palette buttons. After selecting a color, position the mouse
- pointer in the desired square on the large icon grid box, then
- press any mouse button. The square will change to the current
- color. To paint multiple squares with the same color, hold one of
- the mouse buttons down while dragging the mouse pointer over the
- squares you want to paint. As you paint the icon on the large
- grid box, you will also see the effects displayed on the actual-
- size button to the right of the large grid box.
-
-
- PAINTING ICONS - KEYBOARD
-
- Choose a color by moving the red outline cursor to the desired
- palette button with the arrow keys, then press the ENTER key. The
- current color will always show in the box above the palette
- buttons. After selecting a color, press the SPACEBAR to move the
- cursor to the large icon grid box. Move the small yellow grid
- cursor to the desired square using the arrow keys, then press the
- ENTER key. The square will change to the current color. To paint
- multiple squares with the same color, hold down the CTRL key as
- you press the left arrow, right arrow, Page Up, and Page Down
- keys. The squares will be painted as the grid cursor moves over
- them. (NOTE: There are technical considerations with the IBM PC
- keyboard which force us to use CTRL-Page Up and CTRL-Page Down
- instead of CTRL-Up Arrow and CTRL-Down Arrow. We realize it's
- more awkward than it should be.) To move the cursor back to the
- palette buttons, press the SPACEBAR again.
-
-
- FILL ALL BUTTON
-
- Select this button to fill the entire grid with the current color.
-
-
-
-
-
-
-
-
- 12
- READ ICON BUTTON
-
- Select this button to read in an already-existing icon from disk.
- Selecting this button will cause a window with a text box to pop
- up. Enter the path and file name of the icon file in the text
- box.
-
- Example: C:\ICONS\ABC.ICN
-
- The easiest way to do this is to select the Files button, which
- will cause a window containing a list of files to pop up. This
- file list behaves exactly as the Files button described in the
- "Addding a Program or Page" section. Drive information is
- optional if the icon file is the on same drive as ToyBox II.
- Directory information is optional if the icon file is in the same
- directory as ToyBox II. The directory must begin with "\". If
- you don't put an extension on the file name, Painter will assume a
- ".ICN" extension. After you have entered the icon file
- information, press the ENTER key to read the icon file. The icon
- will be displayed on the large icon grid box and the actual-size
- button to the right. To close the window without reading an icon,
- select the red Close Window button.
-
-
- WRITE ICON BUTTON
-
- Select this button to save the displayed icon to a disk file.
- Selecting this button will cause a window with a text box to pop
- up. Enter the path and file name you wish to save the icon as.
- Use the same procedures as described in the previous paragraph.
- The only difference is that you must select the OK button with the
- mouse or press ALT+O to save the file to disk. To close the
- window without writing the icon to disk, select the Close Window
- button.
-
-
- IMPORTING MICROSOFT WINDOWS ICON FILES
-
- To import a Microsoft Windows icon file (normally with a ".ICO"
- extension), read it in like you would a normal ToyBox II icon.
- Painter will make the conversion as it reads the file in. After
- you have made any desired changes to the icon, write it to disk.
- If you use the same file name, do not use the ".ICO" extension or
- you will write over the Windows version of the icon file. If you
- don't specify an extension, Painter will attach a ".ICN"
- extension.
-
- Thousands of Microsoft Windows icon files are freely available
- from bulletin board systems and on-line services such as
- CompuServe and GEnie, or available for a small charge from
- shareware disk vendors, or available for a substantial charge from
- commercial software vendors.
-
-
- 13
- Painter can only import MS Windows icons that are in 32x32x16
- format (32 pixels by 32 pixels by 16 colors). The vast majority
- of MS Windows icon files available are in this format. Most MS
- Windows programs do not have separate icon files. Instead, the
- icons are included in one of the program files (".EXE" or ".DLL").
- A single program file can have several icons stored in it.
- Painter cannot extract the icons from these files, but there are
- several shareware programs that can extract the icons and put them
- into separate icon files that Painter can import.
-
-
- ===================
- TIPS AND TECHNIQUES
- ===================
-
-
- RUNNING MULTIPLE COMMANDS
-
- ToyBox II allows you to directly run one program or DOS command
- per program button. If you need to set up a button to run a
- series of programs or commands, you can do this by creating a
- batch file containing all the necessary commands and setting up a
- program button to run the batch file. To easily create batch
- files you can set up a program button to open your favorite text
- editor or word processor. The editor that is included with MS-DOS
- 5.0 provides a quick, easy way to create, view and edit batch
- files and other text files. Here is a sample setup for a program
- button to run the DOS editor:
-
- Button Title: MS-DOS Editor Page: NO
- Password: (your choice) Wait: NO
- Key: E Variables: YES *
- Path: C:\DOS\ Batch: NO
- Program: EDIT
- Icon: C:\TB2\EDIT.ICN
-
- * Setting Variables to "YES" will allow you to specify the
- file to edit as a command-line parameter at the time you run the
- editor.
-
-
- FILE MANAGER
-
- ToyBox II does not include built-in file management features, but
- you can easily set up a program button to access your favorite
- file management program. The DOS Shell included with MS-DOS 5.0
- provides a graphical file manager for copying, deleting and moving
- files and directories. Here is a sample setup for a program
- button to run the DOS Shell program:
-
-
-
-
-
- 14
- Button Title: MS-DOS Shell Page: NO
- Password: (your choice) Wait: NO
- Key: S Variables: NO
- Path: C:\DOS\ Batch: NO
- Program: DOSSHELL
- Icon: C:\TB2\SHELL.ICN
-
-
- DOS COMMAND LINE
-
- In some cases you may find that you need to execute a program or
- DOS command from the DOS command line. You have two choices. The
- first choice is to exit from ToyBox II, execute the command and,
- when you're finished, start ToyBox II again. A better solution,
- particularly if you will need to do this on a recurring basis, is
- to set up a program button to put you at the DOS command line
- temporarily without exiting ToyBox II. This is done by using the
- COMMAND function of DOS. The following sample program button,
- when selected, will display the DOS prompt. You can run any
- programs/commands as you normally would from the command line. To
- return to ToyBox II, type EXIT at the command line and the current
- ToyBox II page will reappear.
-
- Button Title: MS-DOS Prompt Page: NO
- Password: (your choice) Wait: NO
- Key: S Variables: NO
- Path: C:\DOS\ Batch: NO
- Program: COMMAND
- Icon: C:\TB2\DOS.ICN
-
-
- MICROSOFT WINDOWS PROGRAMS
-
- If you run Microsoft Windows, but also have a number of DOS (non-
- Windows) applications, you may find it convenient to run Windows
- as a program under ToyBox II. You can install program buttons in
- ToyBox II for each of your DOS applications and set up your
- AUTOEXEC.BAT file to automatically open ToyBox II. Since ToyBox
- II loads much faster than Windows, you won't have to wait for
- Windows to load before you access your DOS programs. You can then
- set up a program button to open Windows as follows:
-
- Button Title: Microsoft Windows Page: NO
- Password: (your choice) Wait: NO
- Key: W Variables: NO
- Path: C:\WINDOWS\ Batch: NO
- Program: WIN
- Icon: C:\TB2\WIN.ICN
-
-
-
-
-
-
- 15
- Another technique is to set up a page called "Windows Programs"
- and create separate program buttons for each of your Windows
- applications. To automatically load Windows and run a specific
- Windows application, enter the Path and Program information as you
- would for a normal DOS application, then precede the program name
- with "WIN". Here is a sample program button set up to load
- Windows and run Quicken for Windows:
-
- Button Title: Quicken Page: NO
- Password: (your choice) Wait: NO
- Key: W Variables: NO
- Path: C:\QUICKENW\ Batch: NO
- Program: WIN QW.EXE
- Icon: C:\TB2\QUICKEN.ICN
-
-
- ===================================
- COMPATIBILITY WITH EARLIER VERSIONS
- ===================================
-
- The configuration files for ToyBox II are incompatible with
- earlier versions of ToyBox. If you are upgrading from an earlier
- version, you must reinstall programs in ToyBox II. The icon files
- are compatible. You can use the icons supplied with earlier
- versions, as well as any icons you have created yourself.
-
-
- ====================
- LICENSE AND WARRANTY
- ====================
-
- THIS PROGRAM IS SUPPLIED AS IS. THE AUTHOR DISCLAIMS ALL
- WARRANTIES, EXPRESSED OR IMPLIED, INCLUDING, WITHOUT LIMITATION,
- THE WARRANTIES OF MERCHANTABILITY AND OF FITNESS FOR ANY PURPOSE.
- THE AUTHOR ASSUMES NO LIABILITY FOR DAMAGES, DIRECT OR
- CONSEQUENTIAL, WHICH MAY RESULT FROM THE USE OF THIS PROGRAM.
-
- ToyBox II is a "shareware program" and is provided at no charge to
- the user for evaluation. Feel free to share it with others, but
- please do not give it away altered or as part of another system.
- The essence of "user-supported" software is to provide personal
- computer users with quality software without high prices, and yet
- to provide incentive for programmers to continue to develop new
- products.
-
- If you find ToyBox II helpful and you continue to use it after a
- reasonable trial period, you must make a registration payment of
- $29 to Virtual Magic Software as described in the "Registration"
- section of this User's Guide. The $29 registration fee will
- license one copy for use on any one computer at any one time. You
- must treat this software just like a book. An example is that
- this software may be used by any number of people and may be
- freely moved from one computer location to another, as long as
-
- 16
- there is no possibility of it being used at one location while
- it's being used at another. Just as a book cannot be read by two
- different persons at the same time.
-
- Commercial and organizational users of ToyBox II must register and
- pay for their copies of ToyBox II within 30 days of first use or
- their license is withdrawn. Site licenses can be arranged by
- contacting Virtual Magic Software.
-
- ToyBox II is a copyrighted program distributed as shareware.
- Distributors approved by the Association of Shareware
- Professionals (ASP) may immediately distribute ToyBox II. Others
- wishing to distribute ToyBox II for payment must first contact
- Virtual Magic Software for authorization. Not-for-profit users
- groups may distribute ToyBox II, and charge a fee for copying and
- disks, without prior authorization. Electronic bulletin board
- systems (BBSs) may distribute ToyBox II without prior
- authorization.
-
-
-
-
-
- ToyBox is a trademark of Virtual Magic Software.
- Windows is a trademark of Microsoft Corporation.
- MS-DOS is a registered trademark of Microsoft Corporation.
- Quicken is a registered trademark of Intuit.
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- 17
-